Detailed Intro to Working with Forest Pack Pro

Today’s post is a bit of a hybrid post, and what i mean by this is that when i was actually thinking about making a post about Forest Pack Pro i thought it would cover the basic options in a 20-30 min video and be done with it, instead we ended up with what you see here today. In the videos below you will be able to learn what is Forest Pack Pro and how it works. Now i am one of those people who thinks that when you are learning something it’s always good to have a certain model, or a project that you are trying to achieve and learn that way. Well today we will cover most of the options that Forest Pack Pro has in it’s arsenal, and at the same time we will do a couple of different end results. One of the things that specially makes me happy about these videos is the fact that i will cover a topic that has been asked from me multiple times, and that is the topic of creating grass and grass fields. So lets get down and start breaking down the four videos that you will be able to see here.

The first video in the string is more or less a very easy to follow basics of Forest Pack Pro. You will learn how to add a new Forest Pack node, then you will see how to change the display properties followed by how to add custom geometry. After this you will see how to control the density and spread of geometry on your surface. All in all this is the bare basics you need to understand before you start working with Forest Pack Pro. So go ahead and check out the first video.

In the second video we will see how we can use Forest pack Pro to create a modernistic Nail Art picture. To get this right we will kick it up a notch and go in a bit deeper into controlling the transforms of the geometry with the help of a bitmap. This is also where you will learn how to constrain the effect to certain plains and axies. All in all it should be an interesting video and even though it is a second part to the video series it won’t feel like it as it is a stand alone video. So again go and check it out.

When we get to the third part this is basically where we go in deeper with explaining even more features and at the same time we tackle the grass topic. Now for this video when i started it didn’t go as planned as i started modeling grass manually which was a huge time hog, so i scrapped the initial idea and went with a much faster and procedural way of making grass by using a free script called Debris Maker 2 so feel free to click the link and get it for yourselves. So if you have this plugin then you should have no problems with following along with the video, and creating a grass field of your own with ease. So go check it out and come back for the last video.

And in the last video for this post we will cover a topic very similar to the grass creating tutorial but with a twist, we will be using built in presets. Forest Pack Pro comes with a number of different presets that should be helpful to pretty much anyone working in the Visualization business. Other then that you will also learn how to constrain the effects of the scattering through the use of splines, and then at the same time use those same lines as base for scattering new geometry which will leave you with a very flexible end result. But enough with the explanation go ahead and check it out for yourself.

So with that done we come to a conclusion of our post for today. These were one of the more intense videos to record for me as i did get a number of crashes and the rendering times were a drag, but in the end i am actually happy with what it ended up looking like. So the only thing that i can hope for now is that you guys enjoy watching these videos you have some fun while watching them and most importantly of all you learn something new that can help you in your projects. So like always if you enjoyed the videos then hit the like button and subscribe if you haven’t already and i will see you all in the next post.

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