Modeling Different Types of Faucets in 3ds Max

One of the most common things that you will no doubt end up modeling is faucets. The reason for this is that you can basically find them in many different environments. You can find them in the kitchen, bathroom, garden so pretty much quite common item. Modeling faucets is not really that hard, but if you haven’t done it it can be challenging. For today’s post i actually chose to cover this topic with couple of videos.

Preparing The Blueprint For Real World Scale

Before we jump in directly in the modeling phase i wanted to take this chance and make an intro video. In this video i will show you how to take a blueprint, and set it up for Real World Scale. I wanted to start with this as i want to make sure everyone knows how to do it. It is a very basic thing to know, yet a lot of people struggle with it. So before we dive in on the matter of modeling Faucets check out this intro video. If you know how to do this, then keep reading as we are about to jump to the modeling part.

Modeling Of The Subi Faucet

In this video of modeling faucets we are going to tackle the Subi Faucet. In order to get the technical blueprint for this faucet i went over to the Phoenix site. As you can see in the video i took the line drawing, and basically made it into a blueprint. By watching this video you will see my approach to modeling something like this. You will notice that i like to logically separate the model before i commence with the actual modeling. By watching the video you will learn how to model this type of faucets. Another thing is how to control the edges, as well as how to deal the loss of volume. It was a fun video to make, so i hope it will be fun for you guys to watch.

Modeling A Bibb Faucet

In the last video for this post we look at a standard Bibb Faucet. This is a faucet that probably everyone has seen in their life. These faucets can be found pretty much anywhere, interiors and exteriors. So in the video below you will see how i approach modeling a model like this. But instead of explaining what i did, i would rather show you in the video.

Summary

So from this post you should come out with information on how to setup a blueprint. Another thing that you will learn is how to model two faucets, and based on those models create your own. As i said in the video, i had fun making these videos so i hope you have fun watching them. And like always i hope you managed to learn something new here today. So if this was the case then like, comment and share this post so it can reach more people.

Take care for now and i will see you all in the next post.

Modeling Books and Populating Books Shelves in 3ds Max

One of the most common things that you will get to make in the visualization business is modeling books. Modeling books can be quite useful when you want to give your scene some detailing and general depth.

In most cases the modeling of books is helpful when you need one or a few books to place around. You can also use those same 3D books to populate a big book shelf or a full on library. For something like this you generally need to have a 3D model ready. It can be something that you made in the past or maybe even bought or downloaded from a 3D store. Even if you don’t have a model like this it’s not a big problem as you can model one for yourself. Well in today’s post we will cover just that. In the two videos below you can see the whole process.

Detailed Explanation

In the first video we will start from scratch and create our book. We will create the base in low poly which will allow us to make quick tweaks to the shape and size of our book. As an added bonus the unwrapping of the texture will be much simpler and easier to do. After the book modeling portion is done, we will find a suitable texture for the front page and see how we can quickly switch it with another texture. That will help us make different types of books. After all that is done we will go over how to create the custom texture for the pages in Photoshop. And in the end we will put it all together to form up our finished book model. So go and check the video below.

In the second video we will continue from where we left off in the end of the first video. We will take the 3D book model and will copy it around a few times. After making the copies we will download the Book Scatter script from Moure Lask’s website. Now that you have the script you will be able to follow along with the video. We will see how to make our models populate a custom size shelf, and how to randomize it. In this second video we will go over all the details of how the script works, and will focus on each of the options individually. So go and check out the video for yourself.

After watching these videos you should now have a better understanding on how to create books, as well as book shelves. I really hope you guys had some fun going through the videos, and more importantly you learned something new.  If that was the case then leave a comment, like and share so more people can see this post. That’s all for today so i’ll see you all in the next post.

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