Creating rounded edges in 3ds Max with VRay

The idea

Here we are for what is probably the last post of the year. This post actually came up as a sort of a way of me making it easy on myself. I had to explain how to help get smooth rounded edges without adding extra geometry. And on top of that there needed to be some randomness to the edges roughness. With this in mind i decided to create this tutorial that might help some of you ou there as well.

The Video

For the video i actually decided to go with a simple model of a table and bench. I’ll go over the difference of using chamfered edges over sharp edges. After that we will see how to get the illusion of rounded edges without actually adding in extra geometry. We will see how using a VRay Edges Texture can be used in the diffuse and the bump slot. And later in the video we will also see how to take this one step further and add variation. All in all it was a simple, yet fun video to make so i hope you guys enjoy it.

Conclusion

After watching this video you probably have an idea of how to use this in your future projects. And with this we end today’s post and this year’s last video as the date this got posted is 31 of December. So as i am finishing up this post i would like to wish everyone a Happy New year and may the next year bring you happiness and prosperity.

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