Creating Clothing for Game Characters with Marvelous Designer

So today we are starting with a something a bit different then the usual modeling topics, namely in this post i will try to address a request i have received about making a video on clothing creation. This is where i had the option to start in Marvelous Designer and use the default avatars in there for the tutorial, or i could opt in for a more interesting stylized character and have some fun, needless to say i went with the second choice. Now before i go any deeper into explaining i want to note one VERY IMPORTANT thing, that is that the model that i used is not mine but was taken from Arrimus3D subscriber giveaway. In case you have never heard of him then i am really happy to introduce you to another amazing content creator from which you can learn a lot. So once you check Arrimus and get the model then you can come back and have the means to follow along with this post videos in which we will try and make clothes for the model. When i started i actually had in mind to make everything packed into one video, but as soon as i laid down the ideas and what i had to cover i decided to split it into a few parts.

In the first part of the videos i will show you how to import the model you downloaded from Arrimus3D and set it up as an avatar. After that i will explain the basics on creating pants for your characters. We will go over the importance of symmetry and why it’s a great idea to use them where we can, which will be followed by the basics on pants creation. You will see the importance of the belt, the size of the leggings and as an added bonus we will even see how we can add some extra bit of stylized finish on the end of the pants so it covers the pig feet, we do want to make him look classy 🙂 But enough of the explanation, check out the first video about the pants creation below.

In the second part we will move on to making a shirt for our fashionable piggy. We will start off by explaining how to make a basic skin tight shirt on which we will add some wrinkling which will in turn give us more realistic look. After that we will go and make the shirt appear as it was held in place with buttons as well as add some sleeves to it. In the end we will also explain how to deal with excess cloth we might have on our shirt, and as a bonus we will explain what diamonds are and where to use them and why. So all in all it should be an interesting video to watch, so go ahead and check it out.

And the third video actually ended up as a bonus video as it wasn’t really planned but it kinda happened for one reason alone, and that reason was because the model was kinda lacking a something little extra to cover up the back. So with that issue in hand we ended up with the third video in which i will show you how to create a very simple cloak for your character. And again go ahead and check out the video for the cloak making below.

OK so if you checked out all the videos and are back to reading this then i only want to note one more time for you guys to go and check Arrimus3D on YouTube because as i stated previously you will find a treasure cove of information on his YouTube Channel. As for this post this about wraps it up for today, so if you did enjoy it and you managed to learn something then help spread the love and like, comment and share it around on the social network of your choice. And as always i will see you all in the next post.

Creating a Marvelous Designer Chesterfield Ottoman and Floor Rug

Today’s post is an answer to a question that i was asked a few times, namely how do you use Marvelous Designer to create a puffy Chesterfield type of Ottoman furniture. Now If you have ever had the need to model a Chesterfield furniture you are well aware that it can be a drag, and quite the bore making one, as it really does take a bit of time to make it. In today’s post i will show you a way in which you can create a type of “fake” chesterfield Ottoman (A small puffy chair) with the help of Marvelous Designer.

In the first video you will see how to create the Chesterfield base out of six pieces of fabric. Then we will proceed to add the inner lines that will define the division between the buttons which give the distinct look, and we will see how to control the strength of those lines. As an added bonus we will also see how to make the Ottoman models have extra bit of wrinkles which are more common for cloth fabrics opposed to leather ones. So if this might interest you check out the video below.

The second video is a bit of a bonus video as it covers a topic that i probably should have covered when i made the Complex Rugs and Simple Rugs posts as it does explain how to make the what i call “Marvelous Designer Rug”. What i mean by that is one of those rugs that have an inner pattern that is giving it that area shrink and weft look, which in turn is giving your scene a more daily usage look. As the method of creating this kind of a rug is very much similar to creating the Ottoman and it’s a great exercise i decided to squeeze it in here. So go ahead and check out this video as well.

So with those two videos watched you should now have a better understanding of what inner shapes do in Marvelous Designer and how to use them to get great looking results. One thing that i have to note is that MD is an amazing piece of software, and with the videos i’ve made so far about it we are just scratching the surface of what it can do. So if you are working in a field where you have to do a lot of cloth simulation then it might be a good idea to pick up MD if you still haven’t done so.

Ok so if you’ve watched the videos and are still reading this then i would like to ask you guys to leave your comments either here, or on YouTube and tell me your thoughts on MD tutorials. And for now that would be it, like always if you did enjoy them like and share them around, and keep coming back for more.

Modeling Curtains in 3ds Max and Marvelous Designer

First post of the year everyone, so lets kick it off. For today’s post i chose to cover a topic that was asked of me, more notably one of the readers decided to slap an image on my Facebook profile and ask me to make it. Well it just so happened that it was a cool thing to cover, so i went ahead and actually made this video. The theme is about how to create a more complex design of a curtain, but at the same time make it different from what is already available online (this was a bit confusing for me as well). So i took the image as a reference on which to work from and that is where we start.

In the video you will me start in a simple scene in Max where i will do my best to explain how you should prepare for working on the curtain, and then explain what you should export and why. Then when we jump into Marvelous Designer i’ll go ahead and show you how you can create the base for the curtains, and then how to add the wrinkles and folds. From there we will cover a bit of pinning in MD and then export out the model. After that i’ll show you how you can animate an avatar in MD so you can get a more complex and natural looking folding. I am aware that the video took a bit longer then the rest, but i am sure that the tricks you’ll be able to pick up will make it worth the time you invest. So if this is something that you might want to know, then go ahead and watch the video.

So that about covers the very first post for this year, i hope you guys had fun and you also picked up some new tricks while watching it. So don’t forget, subscribe, like and share it around.

P.S. As an added bonus here is the image that i based my initial curtain on.

Curtains

Modeling a bed with 3ds Max and Marvelous Designer

OK so here we go again this week with another tutorial covering Marvelous Designer following last week’s pillow tutorials. I had a few people messaging me and asking me to make a few more tutorials about Marvelous Designer, more notably how to make a bed with wrinkled cloth simulations? Well i took some time and made these two videos that initially were supposed to be one video, but i kinda like to keep them in the range of 20-30 min so it ended up as two.

In the first part of the video you will see how i modeled the base for the cloth simulations in 3ds Max, then how to export it out so we can reuse that same model as an avatar in Marvelous Designer. In this video you can see how to model the side skirts of the bed, how to make it so it’s wrinkled opposed to being flat and boring and also how to add the lower part of the wrinkles that is even more detailed. If you are interested in that check out the first part of the videos.

In the second part of the video we will continue where we left off in the first one and starting modeling the rest of the bed. We are gonna take a look at how to model a nice looking sheet covering the mattress, then continue and show you how to swap avatars, then over to modeling the pillow and placing it into position and at the end go down to modeling the blanket. After all of the elements are modeled we are going to take them and export them out and re import them back in 3ds Max and deal with the scaling issue. So instead of me explaining on what’s in the video have a look for yourself.

Now while i was making the video i didn’t notice it right away, but once it was made i did see that my blanket did come out a tad bit too short, so if you are modeling your version by following this tutorial feel free and make it longer.

So i think this should cover the basics on how to make a simple bed with 3ds max and Marvelous Designer, but don’t be fooled by the simplicity of our model here, if you use the same techniques that i used to make this model you can create multiple high detailed, interesting looking models as well.

If you guys have any questions about anything that was shown in the video feel free to ask in the comments below, or if there is anything that you would like to see a video of how to make it do write it down in the comments and i just might make a video about it if my time allows for it.

Having said all that i hope you guys learned something in the the process of watching this and you also enjoyed it. If that is the case then subscribe to the YouTube channel, share it around, like and help spread the word around.

Modeling a Pillow in 3ds Max and Marvelous Designer

Working as a interior decorator, or even as a freelancer you are bound to get a project that will be about modeling a room interior. One of the things that rooms always tend to have is a bed, or some kind of a sofa and some pillows on top of it. Well in today post i want to show you guys how you can model three different pillows, where the three will be with a different level of details depending on your need for complexity. This will be broken into two videos in which you can see how to model the low and medium detail pillows in 3ds Max while for the higher detail pillow we will go into Marvelous Designer.

In the first video you can see how to model the low and medium detail pillows, as well as how to put in some piping. So enjoy the first video and then check out the second one.

So if you have seen the first video you can now continue with the second one and see how you can make a high detailed pillow in Marvelous Designer that can fit into any scene that you might have, and the more important thing is that since we will be working in Marvelous Designer the model will actually be a simulated cloth which should behave like a realistic pillow would. So enough with my rant, enjoy the second video as well.

If you are still reading this you either saw both of the videos and came back to comment on something or ask a question in which case i salute you, or you didn’t watch the videos and you should feel bad, naah actually you shouldn’t feel bad you should just watch the videos 🙂

Having said all that i hope you guys learned something by watching this and you also enjoyed it. If that is the case then subscribe to the YouTube channel, share it around, like and help spread the word around.

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