UVW Unwrapping in 3ds Max

I have received a few requests about making a video that will cover UV Mapping as well as a few others asking for a video on making a low poly model and then transferring the details from a high poly to the low poly model (Bake down the textures). Well this post should be the answer to the first request, and a base for the second one as you need to know UVW unwrapping if you ever want to do get into low poly models and baking (most notably for gaming). And lets see how this goes.

So you made your first 3D model that is not a primitive geometry, and now you want to add a texture to it. What happens now though is that once you apply the texture to it, it simply doesn’t look anything like the texture, either that or you are getting a flat color. Well the reason for this is that when you have a model that is simply more complex than the standard primitives, you need to UVW Unwrap that model.

So how do i UVW unwrap a model?
Well the first thing you need to understand is what is UVW Unwrapping? The definition of unwrapping is the process in which you are telling your software how to apply a 2D image (texture) to a 3D model. So in order to be able to make that transition from a 2D plane to a 3D model we have our UVW Unwrap modifier in 3ds Max. If you want to get a better idea on how the logic behind unwrapping works simply think about wrapping a present. At the moment of writing this article is before Christmas and New Year so it would be easy to think about it in this manner. Let’s say that you have bought a friend or a family member a a sculpture or a toy of some sort and you want to wrap it in a nice festive wrapping paper. The thing is that you don’t want to box it, but instead you want to wrap the paper around the gift without making the paper look all squished and garbled up. In order to keep the paper on top of your present all nice and festive, you will need to cut it up in smaller pieces, and then glue or tape them all back together. Well this is EXACTLY what UVW mapping is doing, it’s taking the wrapping paper, cutting it into small manageable pieces and then putting it all back together. So that’s the general idea behind it, so now lets jump in and see the technical approach to it in 3ds Max.

In the first video we will cover the basics of unwrapping, as well as get our feet wet with unwrapping a Box a 3D Rectangle and a Cylinder. By unwrapping these few simple models we will see how to work with the UVW Unwrap modifier and how the Unfold and Flatten mapping works. I won’t keep explaining much more as you will be able to see all about it in the actual video here.

In the second part of the video we jump over to unwrapping a Cone and a Torus (Fancy word for a Doughnut). With the help of these two models we will learn more about Stitching and Breaking of UV islands as well as Pelt Mapping. So again i leave you with the video so you can see it for yourself.

And the third part of the Unwrapping series will cover unwrapping a Sphere, Geo Sphere and a modified Teapot. With the help of the Sphere and the Geo Sphere we will learn more about the Quick Peel option and the Point to Point seams cutting. And the modified teapot is there so that we can try and use everything we saw in these videos and get the teapot unwrapped.

So with that we more or less round up the basics of the UVW unwrapping. Now just to make it clear this is not all there is to say about UVW unwrapping, not even by a long shot, but it is enough to know to have a base on which you can continue to build upon.

Before i forget and finish up with this post, if you want to use the texture i used or some other UV Checker texture you can get them for free from Google, but if you don’t know how to get them (I really see no reason as to why not, but hey …) then simply follow this link straight to a Google Search.

And that would be it for this post, so if you managed to learn something new and you liked the videos, then help spread the word and like and share the video on YouTube and Facebook.

VRay IES lights in 3ds Max

Time for another V-ray lighting video. The idea for this video came from a comment on YouTube asking for a tutorial that will explain how V-Ray IES lights work. This is really not a very complicated matter so it was a pretty straight forward task for me to record it, or so i thought until my first go at recording crashed near the end and i had to start from the beginning. But that aside i can safely say that i went over most of the important things that you need to have and know to be able to use VRay IES lights. I’ll try to keep the chatter to a minimum as what i want to leave here is the video and the links to the sites that i go over in the video.

So in the video we will first explain what IES lights are, and how do they look like in an exterior and interior scene. After that i’ll show you how you can get a visual rendition of the IES files without getting it into 3DS Max and on top of that i’ll even give you a few great sources for IES lights. So if you are here reading this, then i would guess that you are interested in this theme so i’ll leave you here with the video.

If you watched the video you probably saw me going to a few different sites, so for your easy access here are the sites with the respected links.

IES Viewer The first thing that you want to grab so you can follow along.
ERCO The site that has the detailed info as well as the IES files for lighting fixtures
Lithonia The other site that has the large collection of IES files that you can get for your project work

And that would be it for this post, so if you managed to learn something new and you liked the videos, then help spread the word and like and share the video on YouTube and Facebook.

Creating Complex Rugs in 3DS Max

After the last post that had some great feedback from you guys, as well as a few more questions that were about how to model some more complex design rugs i decided to make these two videos you are about to see here. In the simple rug creation post we went over how to make the most common types of rugs, and those techniques are valid and correct but when we get to a point where the rug has a more intricate design then those techniques can end up a bit short. In those cases we can probably use the two techniques you can see in this post. So enough about the introduction lets just right into the explanation and the videos.

In the first video we will go over how to create a rug that is not 100% covered in strands. You can see multiple designs like this one in many different scenes and if you would want to recreate one in 3D then you would have to have some sort of control over the design. Well V-Ray offers that control with the VRayFur option. When you first try it out you might think that it’s just a fancy substitute for the Hair and Fur modifier that we covered in the previous post, but in reality it’s actually quite a powerful tool to have in your arsenal as it offers quite a bit of control over your design. In the video below we will continue on the same scene that we had in the previous post and build on that. You will see how to use the VRayFur, how to control the distribution of the strands, how to control the bend of the strands and most importantly how to utilize maps to do all that. So if you want to know about that then check out the video.

In the second video we are going to take a look at how to create a complex rug that isn’t actually made from strands, but instead it’s made out of different types of geometry. For this we are going to take a swing with the amazing scattering plugin Forest Pack Pro. Now the thing with Forest Pack Pro is that it’s an amazing piece of work as it can be used to create amazing things, and with this post we will barely scratch the surface of it’s possibilities, but we will have a base on which we can continue in future videos. So check out this video that is basically covering the process of creating a rug made out of different geometry that is scattered on a base object.

So with these two ways of creating rugs you should be able to tackle the more complex designs without too much of a hassle. And that would be it for this post, so if you managed to learn something new and you liked the videos then help spread the word, and like the video on YouTube. I’m still waiting to see if we can get the videos to have a 10% like approval which would be Amazing. In any case i hope you enjoy the videos, and i’ll see you all in the next post.

P.S.

In case you want to follow along with the tutorial here are the two images that i used.

SONY DSC

SONY DSC

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