Creating Simple Rugs in 3ds Max

So as much as i want to try and tackle on some gaming posts here, or at least try and set up a base for some gaming posts in the future i keep reverting back to architecture related themes.

Today we are going to tackle on one of the more commonly seen elements in scenes, and that is the rugs element. Rugs tend to find their way into many different scenes ranging from kitchens, bathrooms, bedrooms, living rooms and pretty much any other room that you might have, so knowing how to make them is a big plus. In this post we will see how we can create two different kinds of rugs that are totally different from each other and we will see how to obtain those two distinct looks.

In the first video you will learn how to create a soft looking fuzzy rug. To get this look i will go over the V-ray displacement modifier and explain how you can control the parameters of the said modifier so you end up with a realistic looking rug, and in the end we will even cover how to get that extra bit of fuzzyness (if that is a word) to show up in our rug render. So if this is something that might interest you, then check out this video.

For the second type of a rug we are going to try and make a longer, hair like strands rug. In this case we will see that we can’t use the same displacement type as we saw in the first video, so we will use the Max native Hair And Fur modifier. We will cover the properties that this modifier has, as well as how to tweak and control all the aspects of it so we can end up with a result that will make our rug look exactly the way we want it to look. So if this is something that might interest you then check out this second video.

Ok so that should cover the basics of creating a simple rug in 3ds Max. Now this is usually where i ask you to like and share the post, but i have the feeling like it’s seen as a formality by most and i don’t blame you if you don’t do it but for these two videos i want to ask everyone that actually watched and liked the videos to hit that LIKE button on YouTube. I’m simply curious as how the likes work as some of the videos got 6000 views and less then 100 likes which in YouTube’s book means they aren’t that good. So let’s see if we can drive those likes up a bit.

So if you are still reading this, and maybe even watched the videos and liked them then i salute you and leave you with this here link to download rug textures.

Creating a realistic Swimming Pool in 3ds Max & V-Ray

When you get into working in the CG visualization field you are no doubt going to come to the point where you will have to deal with a scene where you have a swimming pool. Dealing with a scene like this can be a bit of a drag, especially if you have never worked on anything like that before. What i mean by this is the fact that water, even though it is quite a simple and we are accustomed to seeing it in our daily routine, it has a few properties that you need to understand if you want to replicate it in your scenes.

In the video below you will see me start from a very simple scene with nothing but the swimming pool to take our focus away. You will see the main attributes that water has when you are using it for your renders, then you will understand why the color of the pools is important, as well as learn how to make the tiled look that many swimming pools have. Then we are going to see how we can get our water to look wavy by using normal maps, bump maps and actual geometry. So if you would be interested in learning anything from what you just read here, then go ahead and check out the video.

If you are back reading this i hope you guys picked up some new tricks and tips, and more importantly it was fun watching it for you as much as it was fun making it for me.
If you liked what you saw here, then you can help spread the word by liking on YouTube and Facebook (This actually helps a lot and i would appreciate it), share and comment so it can reach more people, and hopefully help someone else the same way it helped you.

Modeling and Texturing a Flag in 3ds Max

Here we go again with another mixed request post. I got a request to actually make a video about how to model one of those little flags that you see on tables, but that would have made for a very short video so i decided to expand it a bit and make it cover the three most common types of flags that you can find. Another thing is the timing, namely this week was the release of Fallout 4 and i have been a fan of the series since 1998 (Fallout 2) so i really didn’t think that i would find the time to spend making another video, but since i want to keep it to having at least one video a week i decided to find the time and mash these two together. So with the mash of the flag request and Fallout, we ended up with these 2 videos that i think cover some nice points and tips for you guys.

In the first video we are going to go over the types of flags you can generally find, like the neutral pose (the fallen down flag), the pole binded flag and the weaving line flag. The general shape was achieved by using the Cloth modifer, so if you are curious as to how i modeled these flags and would like to see me do it go ahead and watch the first part.

So in the first video we went over and modeled the flags, in the second part we actually go and give it the Fallout look by texturing the flags and then making them look aged and damaged. It’s nothing too complex but still some nice pointers on how to approach making masks in Photoshop for damage decals, as well as dealing with the outlines that the blur can make. So again if this peeked your interest check out the second video.

Again i hope you guys liked this video and you managed to learn something new. If you liked what you saw, you can help spread the word by liking on YouTube and Facebook, share and comment so it could reach more people and hopefully help someone else the same way it helped you out.

P.S.

So since we got that out of the way i only have one thing left to add and that is a bit of extra information for you if you do choose to play Fallout 4. Know that it’s a great game if you love story, progression games and post apocalyptic scenery you will love it, but be aware that it will take a considerable amount of time so start it when you aren’t swamped with work. Oh and do give this post a go before you start it, you will thank me later.

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