Modeling a Rattan Basket in 3ds Max

Rattan_Samples

So if you are either working as a full time 3d modeler or maybe you are freelancing around, you are bound to run into the issue of having to model the infamous rattan elements. The reason why i decided to go all dramatic and call it infamous is because the geometry in the rattan models can be a bit tricky if you have never done it before and it can pose a problem. Now as i said it in the video, usually the way you would model something made out of Rattan would be to make the basic model and then slap on a texture give it some bump and reflection and call it done, but in some occasions where you would have a close up render you would have to model an actual model of the rattan.

On the image here you can see a compilation of a few different rattan baskets with different finishes, as well as one that is some sort of a table. I used these as reference images when i was making the video, but you can take pretty much any image from rattan from the internet and try to replicate the result.

As you will be able to see in the video the basic look of the basket will depend on the kind of weave that you will need for your rattan model. In the video i made a single horizontal weave going through double vertical poles, but you can use the same technique and change it around and make it resemble more like something that you need.

So talking aside take a look at the video and i hope that you will pickup on some tricks, and hopefully learn something by watching this video.

So like always, if this video was helpful to you and you managed to learn something new then like it, comment and share it around so it can reach more people and maybe help them the same way it helped you.

Generating Terrain Geometry in 3ds Max

So we’ve all had the chance of seen hundreds if not thousands of cases of those awe inspiring renders that look amazing showing off mountains, rivers and nature. Well the moment you realize that you are looking at a CG image is the moment that you realize that someone had to do the terrain for that render. And if that doesn’t sound like something that you would ever need just think about the fact that if you happen to work on a architectural project you are bound to end up with the need to model the terrain surrounding your base model.

Modeling terrain in 3ds Max is not a very complicated thing, but if you have never done it before it might pose a bit of a challenge. In the following video you will see how to take an image and from it extrapolate the isohypse lines that define the contours of the terrain. From there we will see how to generate terrain from those lines in 3ds Max, and then how to better control the geometry and making it all quads.

Oh and one more thing, this is for those of you who are still reading this and haven’t simply jumped off to the video to see what’s going on there. Even if you know how the terrain compound object works, make sure you check out the last 3 or so minutes of the video you can see how to generate terrain by using a plugin called Splineland. This plugin is amazing for someone that is doing this on a daily basis, and can afford to spend the cash to buy it. I only scratched the surface with this tutorial about it but i might make a more detailed one in the future covering more about it.

So without making this any longer then it should be, check out the video so you can see what i was talking about.

In case you would want to follow along with the same image that i used feel free and get it from here, or you can get one from Google.
Generating Terrain

Having said all that i hope you guys learned something in the the process of watching this and you also enjoyed it. If that is the case then subscribe to the YouTube channel, share it around, like and help spread the word around.

Modeling a bed with 3ds Max and Marvelous Designer

OK so here we go again this week with another tutorial covering Marvelous Designer following last week’s pillow tutorials. I had a few people messaging me and asking me to make a few more tutorials about Marvelous Designer, more notably how to make a bed with wrinkled cloth simulations? Well i took some time and made these two videos that initially were supposed to be one video, but i kinda like to keep them in the range of 20-30 min so it ended up as two.

In the first part of the video you will see how i modeled the base for the cloth simulations in 3ds Max, then how to export it out so we can reuse that same model as an avatar in Marvelous Designer. In this video you can see how to model the side skirts of the bed, how to make it so it’s wrinkled opposed to being flat and boring and also how to add the lower part of the wrinkles that is even more detailed. If you are interested in that check out the first part of the videos.

In the second part of the video we will continue where we left off in the first one and starting modeling the rest of the bed. We are gonna take a look at how to model a nice looking sheet covering the mattress, then continue and show you how to swap avatars, then over to modeling the pillow and placing it into position and at the end go down to modeling the blanket. After all of the elements are modeled we are going to take them and export them out and re import them back in 3ds Max and deal with the scaling issue. So instead of me explaining on what’s in the video have a look for yourself.

Now while i was making the video i didn’t notice it right away, but once it was made i did see that my blanket did come out a tad bit too short, so if you are modeling your version by following this tutorial feel free and make it longer.

So i think this should cover the basics on how to make a simple bed with 3ds max and Marvelous Designer, but don’t be fooled by the simplicity of our model here, if you use the same techniques that i used to make this model you can create multiple high detailed, interesting looking models as well.

If you guys have any questions about anything that was shown in the video feel free to ask in the comments below, or if there is anything that you would like to see a video of how to make it do write it down in the comments and i just might make a video about it if my time allows for it.

Having said all that i hope you guys learned something in the the process of watching this and you also enjoyed it. If that is the case then subscribe to the YouTube channel, share it around, like and help spread the word around.

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