Lighting with HDRI and V-Ray Sun

Ok so similar to the previous post where i got a request to make the post about the bed in Marvelous designer, i got another request to make a video about lighting a scene with HDRI images. So lets start from the beginning and first of all explain why should you use an HDRI for lighting.

HDRI stands for High Dynamic Range Image, which in turn means that it is an image that contains a lot of information, especially information that can be used as lighting information by V-Ray. The main difference between using HDRI and for example a single V-Ray Sun is that the HDRI emits light from all the sides depending on the image you have. So if you are using a HDRI with a cloudy day you will get an overcast feel to the scene, if you are using a sunny day HDRI you would get that same look, and on top of it all that HDRI can also be used to get some realistic environment reflections.

So now you know what HDRI does, but where do you get some high quality HDRI images? Well the answer to this question is not a straight forward one as it depends. If you are looking for a High quality HDRI for commercial projects then you probably want to go and actually buy some HDRI that range from 5000×5000 up to 40kx40k resolution, but if you are looking for some HDRI’s that you can use for your projects or in some cases you can even use them professionally check out HDRLABS. These guys are offering a wide spectrum of HDR images that are rather well done and give some nice results. Also there are multiple sites that offer freebies through Facebook ads, so you might want to keep your eyes opened there as well, and also you can Like check out my Facebook DKCGI page if you haven’t already and check out some of the older posts there as i have links to free HDRI’s and sites offering Textures.

Ok so since you know where to get HDRI’s now you can go ahead and jump over to the video. In this video you will learn how to add HDRI image to a V-Ray dome light, how to control the intensity of the light by changing the HDRI. Then i’ll explain why would you want to add a V-Ray sun to the mix and use both V-Ray sun and HDRI together, and even how to link them so when you are controlling one you are actually controlling them both and in turn getting a lot more control over the scene. So enough reading, feel free and go and check out the video.

So i hope this video was helpful for you and you managed to learn something new then like it, comment and share it around so it can reach more people and maybe help them the same way it helped you. Also if there is anything else that you would like to know ask in the comment section and i’ll see if i can make a video about that.

Starting With V-Ray Part 6, Cleaning up Noise

Ok so here we go with the 6th part of the Starting With V-Ray series, in this post and video we’ll see how to deal with noise that we get when we use V-Ray. First thing that i want to explain though is the answer to the question What is noise ?

Well noise is basically manifestation of the lack of information in certain elements of the render, and noise is the best guideline that can help you focus your attention towards specific areas, that is though if you know what to look for.

In the video you will be able to see how to setup the Antialiasing to get a faster and noisier scene, but at the same time how to work with V-Ray passes and define where that noise is coming from and cleaning it up and leaving you with a nice looking render. So if this is something that you want to see how it’s done check out the video.

With this video we are wrapping up the basics of V-Ray so I really hope that you enjoyed this video series and if you have any questions feel free to leave them as a comment either here or on the YouTube channel. Also if you enjoyed this post then subscribe to the YouTube channel, share it around or like it and help spread the word around.

Starting With V-Ray Part 5, Global Illumination (GI)

In this fifth installment of the Starting With V-Ray series we are going to go and try to tackle the GI or the global illumination, and try to explain how it works. One of the more important things that you need to understand if you are working with V-Ray is how to get the GI to work correctly, and that is why i went ahead and did a little theory intro at the start of the video so you can better understand the fundamentals of the GI. But as they say a picture paints a thousand words, so i’ll do one better and i’ll leave you with the video instead of just a picture.

I really hope that you enjoyed this video as well and if you have any questions feel free to leave them as a comment either here or on the YouTube channel. Also if you enjoyed this post then subscribe to the YouTube channel, share it around or like it and help spread the word around.

Starting with V-Ray Part-4, Understanding Color Correction

OK so here we go with the fourth part of the Starting With V-Ray series. In this part we will get to see how the Color Correction works within V-Ray. We will see what are the differences between using Linear Color Correction, Exponential, HSV Exponential as well a Reinhard color correction type. We will also see what do the Bright and Dark multipliers control as well as the Burn value for Reinhard. So without making this intro any longer than it should be i’ll leave you here with the video.

I really hope that you enjoyed this video as well and if you have any questions feel free to leave them as a comment either here or on the YouTube channel. Also if you enjoyed this post then subscribe to the YouTube channel, share it around or like it and help spread the word around.

That’s all for now and remember, stay hungry for more knowledge as that is how you get to improve.

Starting with V-Ray Part-3, Understanding Antialiasing

So in the third part for this series we go over the Image Sampler or AA (Antialiasing). Anti aliasing is one of the main things that you need to understand how to tweak inside V-Ray in order to get a faster render, while maintaining the quality of the render.

In the video below you will be able to see what are the differences between using the Fixed and Adaptive DMC image samplers, as well as learn how does the AA work and what it’s used for. But i don’t want to make this post any longer than it should be so i’ll let you go and check out the video below.

I really hope that you enjoyed this video as well and if you have any questions feel free to leave them as a comment either here or on the YouTube channel. Also if you enjoyed this post then subscribe to the YouTube channel, share it around or like it and help spread the word around.

That’s all for now and remember, stay hungry for more knowledge as that is how you get to improve.

Starting with V-Ray Part 2, V-Ray Frame Buffer

So in this second installment of the Starting with V-Ray series i want to go ahead and explain how does the VFB ( V-Ray Frame Buffer ) work, and why it’s a good idea to always use it when you are using V-Ray as your renderer.

In the following video you will learn how to get the VFB active, you will learn how to use the RGB channels to control the color output you are seeing as well as rendering passes. You will also learn how to use the A/B dividers as well as using the History feature of the VFB. And last but not least you will see how you can control the exposure as well as the color balance and levels for your render inside the VFB instead of having to switch out to Photoshop.

So without getting this intro any longer then it should be i would recommend that you watch the video for yourself.

I really hope that this video was helpful for you guys and if you have any questions feel free to leave them as a comment either here or on the YouTube channel. Oh and one more thing, if you enjoyed this post then subscribe to YouTube, share it around or like it and help spread the word around.

That’s all for now and remember always stay hungry for more knowledge as that is how you can grow.

Starting with V-Ray Part 1

In this post, as well as the next few (hopefully) i will try to get all the basics of Vray out there for everyone. These videos will be tailored more towards someone that has never worked with Vray before, but even if you have worked with it but aren’t sure about some things you might want to give these videos a try.

The first video will be about how to get Vray setup as your default renderer, as well as how to get the default UI switcher setup so whenever you start working with 3ds max materials you don’t have to set up all the materials to be VRayMtl, but instead have them always setup like that. But enough talk from me, see the video for yourself.

OK so after the first video you should know how to have V-ray setup as your default renderer. In this second part you can see all the places that you can find options that were added with the installing of V-Ray.

So after watching these two introduction videos you should have a basic knowledge about where things are in V-Ray, and it should be a first stepping stone towards the rest of the upcoming videos in the series.

If you enjoyed the videos share them around and always keep on learning!

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